After editing, drag and drop it into the Asset to generate a new Prefab, and use this as your own Prefab. If you need to modify them, you can drag the generated prefab into the Scene for editing. When importing the model, the editor will automatically parses the contents of the model and generates resources such as Prefab, Meshes, and Skeleton animations.Īttention: When importing, those automatically generated Prefab resources cannot be modified. After the import is complete, you can see that the imported model resource is an expandable folder in Assets. fbx model resource into the Assets, and wait a moment to complete the import work. The process of importing is simple, just drag the. fbx formats, and basically all 3D modeling software supports exporting this format. Resource management considerations - meta filesĬurrently Cocos Creator supports importing 3D models using a very wide range of. V2.4 Custom Project Build Process Upgrade Guide
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